Floor 13
A Halloween Game
Made for Dash. Shadow AI as ghosts on a dark office floor, and one small scanner robot on the night shift.
The brief
Dash secures AI agents inside companies. For Halloween they wanted something people would play, not scroll past: fun in the first two minutes, worth sharing, and true to the product.
So the product became the mechanic. Finding the agents nobody approved, telling them apart from the tools that are fine, and closing the door they came in through.



How it plays
Ghosts are AI agents nobody approved, and they only show inside your scanner beam. Hold the beam on one to trap it. The beam drains the battery, so chargers set the pace.
Approved tools float around too, cream with a badge, and trapping one costs you. In every department one laptop is patient zero: follow the orange trail, seal it, and clear the floor before midnight. A CCTV view lets you scout, in grain and scanlines so it never reads as the game.


Five departments
Marketing comes first. Clear it and the rest of the building opens: Engineering, Finance, the executive floor, and the data center, where an over-privileged agent waits as the boss.
Each department plays harder than the last. Clear all five and the agentic estate is secured. The layout is the same for everyone, so times compare.

Built to spread
Every run ends on a square card made for the feed: one scene per department, one for the whole estate, and one for the night the ghosts got away.
Challenge a friend and they open on the same department with your time to beat. The demo form waits at the end of a run, never before it.









The robot
A small hovering robot with the Dash mark lit on its face plate. Designed as a still, built in 3D, and set loose on a real-time office floor that runs on desktop and phone.


Trailer
A 50-second trailer on an action score, and a 16-second teaser cut for 16:9, 9:16 and 1:1. Every shot starts from a designed key frame, and the sound is built hit by hit. The teaser went out Oct 21, the trailer Oct 27.



Launch
A week of posts from teaser to Halloween night, key art, and an animated poster for the last day. One line on every piece: bring your agents into the light.










Booth and site
A loop for the booth screen and QR cards for the table: scan, play on your phone, no sign-up.
On dash.security, the robot drops into the homepage for launch week, and the trailer gets its own section on the arcade page.




Credits
- Client
- Dash Security
- Our work
- Game design, art, code, trailer, sound, campaign, booth, web
- Runs on
- Desktop and phone, in the browser